[TOC]
看到一段代码,顿时就呆了
if (angle != angle)
{
return XMQuaternionIdentity();
}
这样写的用意到底是啥呢?
源代码
代码很好理解,就是求两个向量的四元数表示的旋转角度
DirectX::XMVECTOR SimStarMan::QuaternionFromToRotation(const XMVECTOR& from, const XMVECTOR& to)
{
XMVECTOR quatRet;
XMVECTOR axis, fromN, toN;
float angle;
fromN = XMVector3Normalize(from);
toN = XMVector3Normalize(to);
const XMVECTOR epsilon = XMLoadFloat3(&XMFLOAT3(0.00001f, 0.00001f, 0.00001f));
if (XMVector3NearEqual(fromN, toN, epsilon))
{
return XMQuaternionIdentity();
}
axis = XMVector3Cross(fromN, toN);
axis = XMVector3Normalize(axis);
angle = acosf(XMVectorGetX(XMVector3Dot(fromN, toN)));
if (angle != angle)
{
return XMQuaternionIdentity();
}
quatRet = XMQuaternionRotationAxis(axis, angle);
quatRet = XMQuaternionNormalize(quatRet);
return quatRet;
}
探究
NAN
参考[2]中解释了,说IEEE标准规定,NaN和任何数比较都是false,所以只有当angle为NaN的时候, angle != angle才为true
float a = acos(2);
cout << "a = " << a << endl; // a = nan
cout << (a != a) << endl; // 1
向量可能有问题
比如某个向量是无限长,正如XMVector3Normalize文档提到的一样[3]
For a vector of length 0, this function returns a zero vector. For a vector with infinite length, it returns a vector of QNaN.
acosf会出现Nan的情况
如果输入范围有问题,那么结果就会出现NaN,第二条提到了[4]
If no errors occur, the arc cosine of arg (arccos(arg)) in the range [0 ; π], is returned.
If a domain error occurs, an implementation-defined value is returned (NaN where supported).
If a range error occurs due to underflow, the correct result (after rounding) is returned.
如何写更优雅?
参考[2]中有个评论是这么回答的:
This answer should be updated since std::isnan is now part of the C++11 standard and support has spread out. std::isnan was implemented in Visual Studio starting with Visual Studio 2013.
所以,上面的写法是不是写成下面这样,会更加清晰明了:
// old
angle ! = angle
// new
std::isnan(angle)
至此,这个问题算是清楚了,那么NaN到底是如何定义的呢?
NaN定义
参考[5][6]
IEEE 754 floating point numbers can represent positive or negative infinity, and NaN (not a number).
小结:
- NaN在运算中得结果始终都是NaN,不像infinity有可能算出来一个正常值,比如 4/∞ = 0
- NaN的浮点数IEEE表示是一个范围,节码都是1,所以尾数表示的范围都是NaN
Positive infinity is represented by the bit pattern X'7F80 0000'.
Negative infinity is represented by the bit pattern X'FF80 0000'.
A signaling NaN (NANS) is represented by any bit pattern between X'7F80 0001' and X'7FBF FFFF' or between X'FF80 0001' and X'FFBF FFFF'.
A quiet NaN (NANQ) is represented by any bit pattern between X'7FC0 0000' and X'7FFF FFFF' or between X'FFC0 0000' and X'FFFF FFFF'.
31
|
| 30 23 22 0
| | | | |
-----+-+------+-+---------------------+
qnan 0 11111111 10000000000000000000000
snan 0 11111111 01000000000000000000000
inf 0 11111111 00000000000000000000000
-inf 1 11111111 00000000000000000000000
-----+-+------+-+---------------------+
| | | | |
| +------+ +---------------------+
| | |
| v v
| exponent fraction
|
v
sign
参考
[1]When is a float variable not equal to itself
[2]Checking if a double (or float) is NaN in C++
[7]IEEE User’s Guide [8]What is difference between quiet NaN and signaling NaN?